this post was submitted on 08 Sep 2024
84 points (96.7% liked)

Selfhosted

59850 readers
442 users here now

A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.

Rules:

  1. Be civil: we're here to support and learn from one another. Insults won't be tolerated. Flame wars are frowned upon.

  2. No spam.

  3. Posts here are to be centered around self-hosting. Please ensure it is clear in your post how it relates to self-hosting.

  4. Don't duplicate the full text of your blog or git here. Just post the link for folks to click.

  5. Submission headline should match the article title.

  6. No trolling.

Resources:

Any issues on the community? Report it using the report flag.

Questions? DM the mods!

founded 3 years ago
MODERATORS
 

I just setup a minecraft server on an old laptop, but to make it acessible i needed to open up a port. Currently, these are the ufw rules i have. when my friends want to connect, i will have them find their public ip and ill whilelist only them. is this secure enough? thanks

`Status: active

To Action From


22/tcp ALLOW Anywhere Anywhere ALLOW my.pcs.local.ip`

also, minecraft is installed under a separate user, without root privlege

you are viewing a single comment's thread
view the rest of the comments
[–] WhyJiffie@sh.itjust.works 9 points 2 years ago* (last edited 2 years ago) (1 children)

if I were you, I would do IP whitelisting at the firewall instead of or besides the Minecraft server

[–] helpimnotdrowning@lemmy.sdf.org 4 points 2 years ago (1 children)

This might also become a hassle since basically all residential connections (likely of OPs friends) have dynamic IPs - if someone wants to join while OP is away, but their IP has changed since their last connection, now they have to wait on OP to update the firewall rules.

Apart from getting your MSA token stolen, there's not really much that can get around server login (yet). All online-mode logins pass through Microsoft (part of the reason why Xbox service outages seem to affect Minecraft so much).

If your friends all individually seem to stay within some certain IP ranges (ex, first handful digits always stay the same, 12.34.56.xx), then I'd say go ahead with whitelisting them fully (ex, 12.34.56.xx --> 12.34.56.0/24, CIDR notation). If they jump around unpredictability, I would stick with the username-based whitelisting and online-mode-only.

[–] WhyJiffie@sh.itjust.works 1 points 2 years ago

maybe a wireguard network is the way to go then, of course without being configured as the default destination for everything. there IPs are always fixed, but at that point you don't even need a firewall