this post was submitted on 04 Dec 2025
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Advent Of Code

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An unofficial home for the advent of code community on programming.dev! Other challenges are also welcome!

Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

Everybody Codes is another collection of programming puzzles with seasonal events.

EC 2025

AoC 2025

Solution Threads

M T W T F S S
1 2 3 4 5 6 7
8 9 10 11 12

Visualisations Megathread

Rules/Guidelines

Relevant Communities

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Credits

Icon base by Lorc under CC BY 3.0 with modifications to add a gradient

console.log('Hello World')

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Day 4: Printing Department

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

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[–] mykl@lemmy.world 5 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Uiua

Suspiciously easy. I even included a free animation generator for your entertainment.

"..@@.@@@@.\n@@@.@.@.@@\n@@@@@.@.@@\n@.@@@@..@.\n@@.@@@@.@@\n.@@@@@@@.@\n.@.@.@.@@@\n@.@@@.@@@@\n.@@@@@@@@.\n@.@.@@@.@."
# You can run against your own input by dragging your file
# onto this pane and uncommenting the line below.
# &fras"day4.txt" # edit to match the filename.
⊜(=@@)βŠΈβ‰ @\n
Nβ‚ˆ ← βŠ‚Aβ‚‚Cβ‚‚
R  ← Γ—<4⊸(/+⬚0↻)Nβ‚ˆ
P₁ ← /+β™­R
Pβ‚‚ ← /+β™­-⊸β₯(-⊸R)∞
P₃ ← β₯(▽₃10)<1e6/Γ—βŠΈβ–³β₯⊸(-⊸R)∞
βŠƒ(P₁|Pβ‚‚|P₃)

[–] CameronDev@programming.dev 3 points 2 weeks ago (1 children)

Love a good visualisation <3

I was gonna do the same later when some free time, was wondering if it generated some kind of image.

[–] mykl@lemmy.world 3 points 2 weeks ago

If you click the link on that post, you'll see that the test data does resolve to a (very low res) elf!

[–] Deebster@programming.dev 3 points 2 weeks ago* (last edited 2 weeks ago)

Now you're just showing off!

Edit: ooh, this makes it obvious that my puzzle input takes more cycles to reach the done state.

[–] Quant@programming.dev 2 points 2 weeks ago (1 children)

That's a great addition :D

Running my own input I also noticed that your solution is a lot faster than mine (processing each roll individually). I'll keep that 2D-rotation in mind for the future.

[–] mykl@lemmy.world 1 points 2 weeks ago

Yeah, that's one thing the gurus keep hammering home: anything you can move out of loop constructs (inc rows, partition, etc as well as the obvious do, repeat) and handle pervasively is a big win.