this post was submitted on 19 Nov 2025
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[–] Romkslrqusz@lemmy.zip 11 points 15 hours ago (1 children)

How does one […]

This is the key element. I don’t think this is a case where a team collectively chose to steal someone’s art.

If the theft was deliberate, it was probably an individual, with how big these projects are it’s not hard to consider how that may have flown under the radar.

I could also see one team member collecting assets to serve as inspiration and another implementing them without realizing they weren’t created in house.

With how exhausting the current state of the world is, I could even see a burnt out employee tossing something together without remembering where the asset came from.

Not trying to excuse what happened, the original artist is definitely owed for this, but there are other potential explanations for this beyond intentional malice.

[–] SoupBrick@pawb.social 21 points 15 hours ago* (last edited 15 hours ago) (1 children)

https://esportsinsider.com/bungie-marathon-controversy

... it was very quickly pointed out that half of the art department leadership follows ANTIREAL [The artist who was plagiarized from] on social media and that her profile looks like a concept art sheet for the game because of how much inspiration is derived from it.

It would be a lot more understandable if it was a single asset. I think the whole story speaks volumes to the amount of people who signed off on these decisions and points to it not being an accident.

[–] Romkslrqusz@lemmy.zip 7 points 14 hours ago

Well, I stand corrected, I hadn’t been in the loop as to how deep this really ran.

They probably would have saved a ton of money and bad PR by just paying ANTIREAL for this work.