this post was submitted on 17 Nov 2025
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yeah no thanks.
now make a political game set in China during the last 100 years you cowards.
You know what? I'm ok with that. At a certain point in an RPG, I do not really give a shit if the dialog for Generic Quest Giving NPC #41 has soul behind it or not. Is anyone out there really searching for deep, meaningful writing several hours into a game, or are they just clicking through dialog until they figure out how many buzzard asses they need to gather to complete the quest?
Actually I don’t want a Generic Quest Giving NPC #41, either. I want meaningful content with intent, no bloat.