this post was submitted on 16 Nov 2025
646 points (95.1% liked)

Games

22047 readers
473 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Dave@lemmy.nz 17 points 4 days ago

Valve have really opened the floor for others to make good games though, right? I remember hanging out in indie game dev spaces about... 15-20 years ago, and many people's best hope was to get accepted by a publisher and get 40% of sale revenue (publisher kept 60%). Getting onto Steam back then was very difficult (before greenlight).

Now anyone can publish on Steam, for better or for worse, and there are heaps of really cool indie games that rise to the top. Indie games were instrumental in the early days of VR as well.

Valve seem to have switched to a supporting role. They are developing hardware because it's a gap they see in broadening their audience, and they let developers fill in the software because today being a game developer is really accessible.

To be fair, HL: Alyx was a pretty great game, that arguably gave you experience jumps like the original Half Life. I don't remember much about it but I remember enjoying playing it. The little moments when you discover things like how you can write on a whiteboard by picking up a pen, or that you can only carry two grenades on your belt, but you can pick up a bucket and carry it around full of grenades, things that weren't really possible in the same way until that new medium that they developed top of line hardware for.