this post was submitted on 14 Nov 2025
647 points (96.8% liked)
Linux Gaming
22155 readers
94 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
Resources
WWW:
- Linux Gaming wiki
- Gaming on Linux
- ProtonDB
- Lutris
- PCGamingWiki
- LibreGameWiki
- Boiling Steam
- Phoronix
- Linux VR Adventures
Discord:
IRC:
Matrix:
Telegram:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Hardware level cheat detection has always been a losing game. I'm a professional in similar area (not games) but it's fundamentally impossible to do when you dont control physical hardware, it's stupid. The only way to detect cheaters is machine learning based behavior analysis, period.
TL;DR: skill issue
Either the entire game industry is incompetent, or you're wrong. Machine learning is a powerful tool, but the only way? No chance.
Yes they are willingly incompetent because kernel anti cheat costs nothing while ML pipelines would cost thousands if not millions usd in compute and engineering every year.
Luckily now with AI boom it brought down many machine learning costs significantly as well so we'll see much more server side anti cheat.
Entire game industry is incompetent as in "willfully not doing the best as long as it keeps selling, or not having resources to do it anyway". I can believe that