this post was submitted on 14 Nov 2025
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TL;DR: Valve launched the Steam Frame VR headset with an Arm-based Snapdragon chip, aiming to run Half-Life: Alyx natively and streamed from PC. The new hardware features a "Frame Verified" status for optimized games, while rumors suggest two upcoming Half-Life titles supporting PC and VR cooperative play.

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[–] barkingspiders@infosec.pub 13 points 5 days ago (4 children)

probably not, they've been building a translation layer called FEX that does x86 -> ARM, reasonable to expect it's an x86 build optimized for FEX and the hardware specs of the Frame https://github.com/FEX-Emu/FEX

but honestly who knows, they might just release an ARM native build, it's their own damn game, they were one of the earliest gaming companies to port games originally written for windows to linux, it's entirely possible they'll do a full port (am I remembering wrong internet?)

the FEX thing is underrated, I know FEX isn't new but the news that we can expect to performantly run almost our entire steam catalogue on ARM hardware is wild

[–] NuXCOM_90Percent@lemmy.zip 14 points 5 days ago

Steam Frame is going to have a snapdragon processor and will "be a computer".

So there will be an ARM native Steam client (and Steam OS that may or may not be SteamOS). Just a question on whether that gets a wider release.

But yes. Games themselves will be heavily dependent on FEX.

[–] Hazzard@lemmy.zip 6 points 5 days ago* (last edited 5 days ago)

Eh, if they're doing it for Half Life Alyx, it'll likely work like Proton, where Steam will automatically install a native version if it's available, and you can "force a compatibility tool" if you'd prefer to run the original version through FEX. Presumably any dev would be able to upload a native ARM version for Steam Frame/a hypothetical Steam Deck 2, but I imagine very few will.

Edit: Valve engineers pretty much confirmed this to Gamer's Nexus, as they described Steam automatically installing the best version for your device, and that you can manually override that.

[–] socsa@piefed.social 4 points 5 days ago* (last edited 5 days ago)

Honestly these days the list of things you can't easily compile natively for ARM is getting pretty scarce. It's actually kind of surprising to me that there would even be a significant need for an emulation layer, versus just working directly on compiler and runtime support directly.

[–] Natanael@infosec.pub 3 points 5 days ago

FEX will have a performance penalty for CPU bound games (not for graphics if it supports Vulkan (yay passthrough)) so native is better