this post was submitted on 13 Nov 2025
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Do you mean the straightforward meat of the game being a time management Sim? That's what i realized after like an hour 'oh, its nothing new really, but its solid'. Plus I can't get over this weird trepidation with critical role. Maybe because of one of those 'critical role is everywhere' despite not getting the hype
Sure, it’s a time management sim insofar as there are time limits on the “daily” minigame, but I’d characterize it more as team/skills coordination and management. And it’s really just a telltale narrative with consequential decision making, broken up by the minigame. I hadn’t ever played a game with those particular minigame mechanics, so maybe I’m missing something.
Is there trepidation with critical role? How so? I only recently got into watching their tabletop dnd, so I’m a pretty new fan. It’s actually one of those things I’m shocked stayed under my radar for so long…