this post was submitted on 12 Nov 2025
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[โ€“] piranhaconda@mander.xyz 30 points 1 week ago (1 children)

Also makes sense that in higher stress situations like combat, they'd be fighting for control more frequently than when they're chilling in camp.

[โ€“] Manjushri@piefed.social 8 points 1 week ago

Might be fun to add a check to it. Maybe something akin to a concentration check that they have to roll when they take damage to hold on to their connection to their patron. Failure means they flip.