this post was submitted on 11 Nov 2025
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Fallout
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Where the fuck is Todd getting this feedback from?
I'm sure there's some people that didn't like it because "but muh self insert silent protag", but the usual criticism I see has been hashed out entirely and has been incredibly consistent for fucking years.
You weren't given much in the way of actual choice, at times the short option summaries felt wildly disconnected from the actual dialogue the MC spoke, and limiting a series known for the roleplaying down to (at best) two versions of yes one option for later and one option to open a sub dialogue tree for more info was like removing a track and field runner's kneecaps to try and speed them up through reduced weight.
You could technically summarize that up as people not vibing with the voice acting, but the issue is ultimately a profound reduction of choice, world, and story depth without anything to replace it.
Bethesda seems to think that they can have their cake and eat it too by simplifying existing systems in an attempt to appeal to more casual players, while adding more systems that are only an inch deep to try and keep the existing fans.
The end result is that everything in these games becomes half baked gruel. There's nothing to invest yourself in because even if there's tons of systems, none of them have enough depth or polish to be particularly enjoyable. All the new bells and whistles sound cool on paper (settlements, procgen infinite planets, ship building, customizing weapons and armor, legendary enemies with different modifiers, procedurally generated base defense missions) but end up as just disappointments.
The number of [sarcastic] dialog options that were actually just unhinged threats was wild. I'm convinced whoever wrote those doesn't know what sarcasm is.
"Are you here for the synth?"
[Sarcastic]: "Uh... I'm here to pick up an order? Two large pepperonis and a calzone. Name is 'Fuck You.'"
5 bucks says its AI.