this post was submitted on 07 Nov 2025
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Fallout
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Fallout 3 enjoyed what I call Muddy Water Syndrome.
You are wandering the desert for a week. you've been without water for 3 days. Your lips are cracked. your tongue is leather... and you find a puddle, filled with muddy water.
and you greedily gulp it down, and its the best goddamn tasting water in the world to you, at that moment.
But then you get rescued, and go home, and you'll never drink a single fucking glass of muddy water again because its actually fucking terrible outside of that one specific instance.
Fallout 3 was that muddy puddle, and it'd been 20 years since our last drink.
Once the rose-tinted jubilation died off, the flaws became very apparently. Poor writing, Poor World Building, the world didnt matter cause nothing you did affected the greater wasteland beyond the current questline and settlement beyond deciding which one or two enemies would spawn randomly to harass you in in the midst of all the regular generic enemy spawns.
you could honestly say the same about new vegas though. and a ton of other critically acclaimed games