this post was submitted on 31 Oct 2025
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On one hand I get trying to promote players to play the fun game you designed the way you intended it to be; on another Death of the Author (Dev?) is a thing and sometimes grinding is relaxing. Press sequence of known easy correct inputs and see number go up! Candy for an overwhelmed brain.
The analogy with Barther's The Death of the Author is spot on: there are multiple ways to appreciate a literary work (or a game), regardless of what the author (or game designer) initially intended. Some might see it as "derailing" it, but if the reader (or player) gets something out of it, who cares?