this post was submitted on 27 Oct 2025
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[–] Ageroth@reddthat.com 8 points 3 weeks ago (1 children)

I knew I recognized that name, this was always the issue with playing Munchkin. So much time spent building up levels and gear just to get to lvl 9, fight some monster for the win, have the entire rest of the table throw everything they have at you to stop you from winning, just for the next person in turn to fight a potted plant for the win because everyone played all their cards to keep you from winning.

I don't know what the solution is, the rest of the table loses no matter if you win or the next person, so they pretty much have to spend all available resources to stop whoever is near winning first, but that just sets up the next person to win with almost no resistance.
At a certain point all strategies go out the window and the only option is for the whole table to send everything stopping one person, which isn't really fun for anyone.

[–] scutiger@lemmy.world 4 points 3 weeks ago (1 children)

Munchkin isn't meant to be played like that. Everyone always wants to add to the pile of cards to prevent you from winning. If you play a card that says you defeated the monster, it ends there. There's no last-in-first-out queue for cards to resolve in like MTG. A card's effect happens immediately.

[–] HobbitFoot@thelemmy.club 1 points 3 weeks ago

Munchkin rules don't really need a queue or a stack, though. There also aren't they many cards that say you defeat the monster and gain a level, they usually only say to discard the monster and get treasure.

Part of what makes Elf so important as a class is because it allows for two people to try to win together.