this post was submitted on 15 Oct 2025
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Guild Wars 2

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Cool stuff, I take back everything I said about Conduit. Will be really interested to see what the other legends do. Antiquary's changes have my brain abuzz too.

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[–] Ravi@feddit.org 3 points 1 month ago (7 children)

Changes look good overall, but as always we will have to see how it turns out ingame. Antiqueratty still a disappointment sadly.

[–] illi@piefed.social 2 points 1 month ago* (last edited 1 month ago) (4 children)

My main issue with Antiquary is how thematicaly inconsistent it is.

Icon is a deck of cards. Some trait names refer to a deck of cards. Yet otherwise it has nothing to do with cards thematically.

It is supposed to be Indiana Jones, finding antient relics. And then it finds an... electric guitar? A... hologram? A chak organ?!

And then, suddenly skrittmancer.

I feel like it should've been a Gambler but then marketing or legal stopped it. The team was likely too far in developement to change the spec so just scrambled to change the theme of it somehow.

[–] berdandy@lemmy.ca 2 points 1 month ago

I saw an early post that pointed out that the Antiquary icon kinda looks like the collections icon rather than a hand of playing cards. I can envision a world where that was intended, but the players didn't agree, so they're changing it.

I'm also annoyed that skritt-digging-in-the-ground requires a target. They're not really stealing any more.

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