this post was submitted on 01 Aug 2023
8 points (100.0% liked)

internet funeral

8742 readers
1 users here now

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤart of the internet

What is this place?

!hmmm@lemmy.world with text and titles

• post obscure and surreal art with text

• nothing memetic, nothing boring

• unique textural art images

• Post only images or gifs (except for meta posts)

Guidlines

• no video posts are allowed

• No memes. Not even surreal ones. Post your memes on !surrealmemes@sh.itjust.works instead

• If your submission can be posted to !hmmm@lemmy.world (I.e. no text images), It should be posted there instead

This is a curated magazine. Post anything and everything. It will either stay up or be lost into the void.

founded 2 years ago
MODERATORS
 

edit: This is actually an edited image I found years ago. I find the low poly bunnies slightly more funny than the original, which had skeletons.

you are viewing a single comment's thread
view the rest of the comments
[–] LordOfTheChia@lemmy.world 1 points 2 years ago* (last edited 2 years ago)

Many forget (or don't realize) it wasn't the graphics alone, it was the smooth 3D motion.

Before the 3D console era (and the equivalent arcade machines) most "3D" motion was scaled and stacked sprites. The rest of the time we had 2D scrolling.

Two examples of the best of 16 bit 3D effects:

Galaxy Force II

Power Drift

Which used 3x CPUs like the Genesis clocked at 12.5 Ghz

Compare to the first gen 3D console 3D effects:

Soul Edge - PS1

Panzer Dragoon Zwei - Saturn