Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

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It's definitely possible that new rooms might result in some subtle changes to enemy spawn density, but there haven't been any actual changes or increases here in a while, and those room changes would have been in 3.1, not 3.2.
To be honest, every update I get a bunch of complaints relating to things that I didn't change. It is normal for the game to have some variance and the human brain is excellent at finding patterns where they don't actually exist.
Thanks for the reply, and apologies for taking so long to see it. I'm not in the habit of checking lemmy regularly yet.
The comments I'm talking have been going on since before 3.2, probably since shortly after 3.1 was released. So it makes sense that the room changes from 3.1 could be the issue.
I get that people sometimes find patterns that aren't really there, but, respectfully, those room changes and their repercussions might be worth reviewing somewhere down the line if you have a chance.
Thanks!
I should be more clear, those room changes could incidentally result in a minor change that is not user-perceivable, mostly due to how they are a bit more condensed now. The more condensed rooms would be slightly less likely to be the spawn position of a randomly spawning enemy, because they are more enclosed now, and other rooms would be slightly more likely, but we're talking low single digit percents here at most. It would have 0 impact on the frequency of enemy respawning.