this post was submitted on 01 Aug 2025
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Rust
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Ah, got it—let me clarify a bit.
Right now, I’m working with arrays and slicing them into smaller segments for indexing. Technically, I could rely on bit manipulation to generate much of this, but I’ve chosen to lean into Rust’s type system for that extra layer of expressive control.
In Rust, a slice is essentially a fat pointer: it includes both a memory address and a length. Because the slice type encapsulates both, I don’t need to manually track sizes or offsets. Plus, in debug builds, Rust automatically panics if I try to access an out-of-bounds index, which helps catch issues early. And I can use methods like
getorget_mutfor safe, optional access—either retrieving a value or returning None.Ultimately, Rust's type system saves me from fiddling with raw bit arithmetic and length bookkeeping. It handles validation elegantly, letting me focus on logic instead of low-level guards.
PS: Although it isn't finished just yet, I'm linking this
Nodeup with aBufandSlabstruct currently. If i remember when I've completed the design and I'm happy to freely distribute the code, I'll make a paste bin and post it here for you. Always happy to help if I can :)That clears it up, thank you very much :)