this post was submitted on 18 Jun 2025
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Real Time Strategy
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Niiiiice. This is sorely needed!
That's really interesting. How effective will it be, in practice? I wonder if a fix like this might also be made to aoe2?
This, plus the fortress-type building 50% damage boost, seem interesting. I'm sceptical that it's going to be enough of a damage boost to overcome the problem Magic noted in this video, but it's a start. Fighting under a fortress with equal total resources should be a fairly overwhelming victory, IMO; maybe equivalent to if you had, like, 25%–33% more resources in a units-only fight.
I would love to see a dev note explaining this one. I think I like the change, I just want to know why.