this post was submitted on 15 Jun 2025
370 points (97.2% liked)
Patient Gamers
18932 readers
89 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
Relavent communities: !games@lemmy.world !games@sh.itjust.works !retrogaming@lemmy.world !videogamesuggestions@lemmy.zip !linux_gaming@lemmy.world
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments


To me, the unspoken premise of the game is that you're a kid in 1986 with a parent or cool uncle who went on a business trip to Japan and brought you home a Famicom and a copy of the original Zelda - months before the console even launched outside Japan.
The whole game is about replicating that sense of childish fascination and wonder.
The 'Alien Language' game manual is supposed to mimic the feeling of trying to read the Japanese manual that came with the game, muddling through as best you can with the pictures, and a few random English words they included just because English is 'cool' in a gaming context.
It's a very fun mechanic, and my favourite thing about the game.
Eh that was me playing games in English before understanding a single word. Sooo many Amiga games where I went forward just by choosing stuff at random.
That was me playing Pokemon red. Got it without knowing a bit of English, took me a lot to realize that dialog was important sometimes and it took me several days to figure out how to teach and use the HMs. Later my dad got me the official guide so I could follow the pictures and use a dictionary to figure out some words
That’s the feeling it evoked in me: a childlike sense of wonder and discovery.