this post was submitted on 06 Jun 2025
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Yes, Steam takes a cut as well. But the crux of the argument is the monopoly part. You can distribute your game outside of steam - on other app stores, or sell it directly to customers if you want. On iOS, there is literally no other distribution channel. You have to pay Apple and use their thing. That’s the difference.
That’s the legal argument
The person I replied to was asking if Epic would port everyone’s game to Linux because of the IOS cost savings, when Steam takes the same cut it actually is all that matters in that argument