this post was submitted on 02 Jun 2025
7 points (100.0% liked)

Roleplaying Games Design

319 readers
1 users here now

Welcome to Roleplaying Games Design!

This community is for discussing all things related to designing roleplaying games.

founded 2 years ago
MODERATORS
 

My intent here is to introduce new people to Fate with something kind of familiar. I think T2 works because it has a tight, well-characterized, and competent cast. So, I've set up a campaign that starts at the psych ward, with the scene of rescuing Sarah from the T-1000.

I've got Sarah set up with:

High concept

Freedom fighter for the future

Trouble

Haunted by knowledge of future past

Aspects

  • Trusting Technology is a dangerous mistake

  • John is the future

  • You can't save everyone. I know.

John Connor:

High Concept

Destined to be the leader of the resistance

Trouble

Everyone's got it out for me

Aspects

  • The Terminator is more than just a machine to me

  • No Fate but what we make (Sarah's relationship aspect)

  • I know I can save everyone

The Terminator:

High Concept

Killing machine sent back in time to protect

Trouble

Human calculations are not part of my programming

Aspects

  • I must protect and obey John, always.

  • Sarah is more dangerous than she thinks

  • I know what Skynet knows

I still need to build out stunts and stay blocks and stuff, but I've got some other scenes and aspects for those scenes set up. I'd really appreciate any feedback anyone could offer me at this stage.

you are viewing a single comment's thread
view the rest of the comments
[–] conditional_soup@lemm.ee 2 points 3 days ago

Good question. I had planned on just using the default list, but that was mostly because I hadn't really given the skill list much consideration. Any suggestions?