this post was submitted on 02 Jun 2025
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Fedora workstation 42. Steam flatpak. Same behavior no matter which proton I use. 4090 using the rpm fusion team’s package

Behavior: I boot up. I fire off a game from steam flatpak. Game 100% worked fine yesterday. Today something updated, so I get “processing vulkan shaders” let it finish. Game starts - slow af. Game works, but it’s like the video card isn’t there, and the game is using my CPU’s integrated GPU (I literally think this is what’s happening). The settings are way too high so it’s a lag fest - if I turn them way down, everything is fine (at 320x200 LOL)

Ok so here’s the fix. I update the system. That’s it. Update, reboot, everything works perfectly. (Interestingly, vulkan shaders need to be processed again). My question is WHY? Shouldn’t I be able to not update and things still work? I’m not talking like I haven’t updated in years. Sometimes it happens within days. It’s not the end of the world - I was going to update anyways - but it’s annoying.

Any thoughts on what to check and maybe tweak? Thanks.

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[–] folekaule@lemmy.world 1 points 4 days ago

I have had weird issues ever since upgrading in place from Fedora 41 to 42 also, but I have an AMD card. For example digikam suddenly stopped working unless I run it as flatpak or I force it to use the igpu. Smb4k stopped auto mounting and I sometimes have to try it a couple of times before it works. Random UI stuff would glitch and then be fixed in an update. Just odd stuff like that. I should reinstall fresh, but I don't want the hassle right now. My games and other apps work fine.

My only suggestion is to try forcing it to use the main GPU with an environment variable like DRI_PRIME. I don't know what it is for Nvidia though.