this post was submitted on 07 May 2025
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[–] [email protected] 4 points 22 hours ago (1 children)

Same issue from when we had turbo buttons: why have a button for something you don't turn off?

[–] [email protected] 7 points 22 hours ago (2 children)

your comment demonstrates a remarkable lack of imagination

[–] [email protected] 6 points 17 hours ago

Better option: An array of flip switches for throttling to different speeds.

Best option: Mount these flip switches above you on an overhead control panel.

[–] [email protected] 6 points 21 hours ago (1 children)

And a clear lack of understanding of what the turbo button actually did

[–] [email protected] 2 points 10 hours ago (2 children)

I thought it makes the game tick faster or slower, such that you have to have it set correctly or it's unplayable.

[–] [email protected] 1 points 18 minutes ago* (last edited 17 minutes ago)

Some early PC software, mostly games, were written expecting the computer ran at a fixed speed which was the speed of the original IBM PC which used an Intel 8088 that ran at 4.77 MHz. If the IBM PC was more like computers such as the Commodore 64 which changed little during its production run, that would have been fine. But eventually faster PC's were released that ran on 286, 386, 486, etc. CPUs that were considerably faster and hence software that expected the original IBM PC hardware ran way too fast.

The turbo button was a bit of a misnomer since you would normally have it on and leave it on, only turning it off as sort of a compatibility mode to run older software. How effective it was varied quite a bit - some computers turning it off would get you pretty close to the original IBM PC in terms of speed, but others would just slow the computer down, but not nearly enough, making it mostly useless for what it was intended for.

[–] [email protected] 3 points 9 hours ago

Kind of, though it's about the CPU's clock speed rather than the details of the game.

So, pedantically? no.

Experientially? yes.