TF2 Weapon Ideas
A place to discuss Team Fortress 2 weapon stats, game mechanics, and come up with ideas for new weapons.
Rules:
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Posts must be related to classes and weapons only: No gamemode ideas or other content that is not related with weapons.
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Stay on the realm of tf2: No ideas that would be too overpowered or nigh impossible to implement in tf2.
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No NSFW posts: No nsfw posts allowed unless its innuendos for the sake of humor.
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No harrasment: Personal attacks are not allowed. Harsh critique is allowed to some extent, but try to keep it as civil as possible. In the same vein, try to not get offended for receiving critique for your ideas.
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No low effort memes: Meme posts are allowed but need to be an actual weapon with effort placed on it.
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No random weapon generator posts or stealing other people's weapons: low effort ideas are allowed but they must be YOUR idea only.
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I actually really like this I feel like ifs balanced as it is cause and engineer could notice the problem quickly and blow it up and place another or there will be times when the bleed is worse than denying the enemy teleporting altogether.
But it aint to weak either cause it would give spy access to at times some serious group damage when many enemies get fooled
Great idea overall! But yeah I think the engineer should not be able to detect the sapping in his radar or else it would be pretty underpowered...however I also think the engineer can also remove the sapper by wacking any of the two teleporters to not make it too bullshit either. It is hard to balance but I like the idea