this post was submitted on 25 Apr 2025
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[–] [email protected] 5 points 3 days ago (4 children)

Why not? You mean instead of the opposite? There's two "common" coordinate systems with opposing Z.

https://en.wikipedia.org/wiki/Cartesian_coordinate_system#Orientation_and_handedness

[–] [email protected] 0 points 3 days ago (3 children)

Well, it causes moving forward to be on the negative Z-axis instead of the positive, which isn't intuitive.

Also, when we're looking at the front of our model in the editor, the positive Z-axis faces away from us and the positive X-axis is on the left. Kinda backwards.

Maybe there's something I'm missing, but that's the point of this thread.

[–] [email protected] 3 points 3 days ago* (last edited 3 days ago)

Not if you think of forward as "towards you." It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that's easiest to draw.

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