Fallout
Welcome to c/Fallout, the unofficially official community to discuss the franchise.
Be sure to check out !falloutmods@lemmy.world, moderated by a friend of ours :)
Join us on https://matrix.to/#/#falloutnewmatrix:matrix.org!
Rules:
-
Keep it civil. Don’t insult other community members in posts or comments, and don’t make posts designed to insult other community members or parts of the fandom with different opinions.
-
Posts must be on-topic.
-
No real life politics. That means no political advocacy, and no real life political discussions vaguely dressed up as on-topic posts. If you want to discuss real life politics, you are free to start your own community.
-
Posts must be coherent.
-
If a post is otherwise allowed but has realistic gore or nudity, please mark it NSFW.
-
Spoilers about newly released official content must be marked as [SPOILERS] with post images blurred and no spoiler information in the thread title. Comments must adhere if the thread OP specified a non-spoiler thread.
PS: Don't use the fandom! please use fallout.wiki for everything instead.
Banner art by Ivan Kalinin
view the rest of the comments
I have some experience with both retro gaming video upscaling and general upscaling (older content from the 2000s and earlier).
The reason why it's "fragmenting so hard" is that the author decided to go with 4K. I am guessing the resolution of the source video is at or below 640 x 480. With such a low resolution, you don't want to go beyond x2 upscale (1280 x 960). But the author went with what seems like 3840 x 2880 which is not viable for a source resolution below 640 x 480.
Here is an upscale of the Caesar 3 intro that work pretty well (its relatively low resolution because the source resolution is very modest as Caesar 3 was released in 1998).
https://www.youtube.com/watch?v=HwJVHbryKO0
/End nerdy rant
The original intro video I think was like..430x320 or something resolution.
So yeah, stretching that to 4k is never going to look good. its the same problem the CnC Remaster team ran into trying to upscale the original mission intros, old games used very low resolution videos to fit on their disks and not take a super computer to play and that is part of the charm for sure, often lower than the resolution the game itself would be expected to be played at, and theres just not enough meat there to stretch it beyond resolution doubling.