this post was submitted on 03 Apr 2025
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Critical Role

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"Is it Thursday Yet?"

Community to discuss anything Critical Role related.

Drop by our welcome post and share any feedback/suggestions if you have any. The FAQ post is also a thing.

What is Critical Role?

Critical Role is a group of nerdy-ass voice actors who sit around and play Dungeons & Dragons.

Streams every Thursday at 7pm PT and then rebroadcasts the following Friday at 12am and 9am PT on Twitch.

trigger warningDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

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Watch the episode live on Twitch and YouTube at 6pm PST. Restreams on Twitch at midnight and the next day at 9am PST.

"Where the Bright Become Brave"

Wildemount Wildlings is based on Sam Riegel’s home game of D&D with his kids and their friends, and we consulted them and other kids in an extensive pitch session to create the Wilde-est traps, monsters, and NPCs for the campers to encounter.

But get your Swear Jars ready—these campers can have foul mouths! Although the cast will be playing kids, this is a show for adults. Our adventure will take us through clever combat, frightening foes, teen angst, and foul-mouthed fun. We don’t recommend kiddos watch it without adult supervision, but if that sounds like your kind of camping, we can't wait to see you around the fire!

Runtime Break start
2h 48m No Breaks!

Wildemount Wildlings | Part 1

Pudding.

Bonbons, fizzy sodas, and all the goat dogs you could dream of await you at the Wildling Advancement Feast. The Daintyfoot Class (the lowest rank at this camp) is graduating up one level to become Threebelows. The mood is festive, it's a beautiful sunny day at the end of the month of Sydenstar. Campers are abuzz as they proudly show off their merit badges and stand alongside cabin mates ready to hear a speech from Camp Director Veth Brenatto, except the four of you, you guys are miserable, but more on that later.
Welcome to the Wildemount Wildlings Camp for Adventuring Kids. You guys know this camp. You've been here all summer having fun, sure, but also learning all the skills you're going to need to join an adventuring party or become a sword or wand for hire, or maybe someday save the realm from the forces of darkness. Alongside gifted warlocks, fighters, rangers, and bards, you've been guided by Veth, her husband Yeza, and their expert staff to earn merit badges like Postmodern Necromancy. The "Spell Yeah" badge in Arcana. "Sleight of Handiness". The "Brewed Awakening" badge for potions. You can even get a badge in "Death Saving 101".
But the four of you are the O.L.G.A.s. You did not earn any badges this summer, which is why you were relegated to the OLGA cabin. OLGA stands for Oops, Let's Go Again. You were disgraced, held back, mocked by your peers, shunned by your parents. You failed. You get no pudding. You lose. These thoughts weigh you down as Veth (the boisterous halfling camp director) concludes her speech.

"So! Congratulations to almost all of you, and as an extra special treat for our new Threebelows, we're holding your celebration at the Do Not Hike Trail."
At this news the campers bustle with excitement. The Do Not Hike Trail is shrouded in mystery and curiosity, because as the name implies, no campers are allowed to hike it.
"But today we are going to reveal its tantalizing secrets. When you hear your cabin name called, line up for treats, games, and heck, any magic potion you want to try!"
At this, veth's husband, Yeza Brenatto (a mousey halfling in spectacles) leaps forward.
"No. No. No. No. We will not be willy-nilly drinking magical potions, darling remember? That's an insurance liability."
Veth sighs.
"Ah, Insurance! The bane of my existence. Fine! Instead each of you can take one weapon out of the armory and do whatever you want with it. Wilde Out on three, two, one."
"Wilde Out!" the campers all cheer in unison and break into the camp song as the counselors lead them out of the Hubbub Hub (which is the camp's central meeting point) to forge down the Do Not Hike Trail.

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