this post was submitted on 26 Mar 2025
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Not in Europe, so I can't help you there.
But I'd like to add, it's not JUST about disabling games.
Bungie released Destiny 2 in 2017, in 2020 they started "vaulting" content, locking it away from people who had paid for it.
This included ALL of the story missions, essentially rendering the game plot-less.
Half of the original planet locations in the base $60 game, and the entirety of the first two paid expansions.
It's literally impossible to play the game as launched even though, technically, it was never disabled and is still online.
The content has never been restored and cannot be accessed, even for a court case, Bungie had to rely on YouTube recordings of the removed content:
https://www.pcgamer.com/games/action/bungies-lawyers-have-to-use-fan-videos-of-old-destiny-2-content-in-court-because-well-it-doesnt-exist-in-game-anymore/
Indeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It's just wrong practice in my eyes.