this post was submitted on 08 Mar 2025
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Linux Gaming

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[–] [email protected] 51 points 1 month ago (17 children)

IIRC GOG is actually partnered with HeroicLauncher... so.. it's semi official to use that... and better UX.

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (4 children)

heroic has no download throttling, very annoying for shared/shitty networks and large games

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (2 children)

If you're on Linux, you have a lot more options to affect the system. You could try running Heroic Launcher through trickle: https://unix.stackexchange.com/questions/34116/how-can-i-limit-the-bandwidth-used-by-a-process

Ideally this would be implemented on the client side, i.e. Heroic Launcher, but there seems to some challenges in making that happen: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/597

[–] [email protected] 1 points 1 month ago (1 children)

bit late to this, but trickle doesn't work because heroic spawns new downloader processes unaffected by trickle's limits

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

Hm, if it spawns some external process, would it be possible to wrap that in a shell script of the same name (and have its dir earlier in PATH), which in turn calls the other one, but through trickle?

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