this post was submitted on 07 Mar 2025
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Apple

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[–] [email protected] 11 points 4 weeks ago (1 children)

I’ve mostly lost hope about Mac gaming lately, even if I’ve been adamant about it for years and years. Apple does not understand it and I feel like they never will.

Even when games come out on Mac, so few people buy them that developers don’t spend lots of resources on them and they’re buggy and unoptimised. Don’t even get me started on games coming out only on the Mac App Store.

[–] [email protected] 5 points 4 weeks ago (1 children)

Yeah, for Mac gaming to be sustainable IMO they need to first, either get their head out their ass regarding Vulkan and OpenGL, or make Metal cross-platform. Nobody wants to write their usually extremely complex renderer for two different platform APIs (though tbh, seems like MoltenVK has that pretty well covered by now). Second, focus on API stability. If not as part of the base system, at least old system libraries should be able to be installed so old games can still run. This wouldn’t be as much of a problem if they were an open-source platform and all games were open-source, but they’re not. Third, work with Valve or other distributors instead of going off doing their own thing selling games on the App Store when you then can’t use that license for other platforms.

Otherwise, it’s going to stay a curiosity for more technically inclined end users like me who use the Game Porting Toolkit to play Windows games at a questionable frame rate when not at home at the powerful Linux PC.

[–] [email protected] 5 points 4 weeks ago

Ditching OpenGL was a truly shit move from Apple.