Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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My favorite use of back buttons is in games where there's long, pretty, treks of exploration. From Monster Hunter: World to Red Dead Redemption and more, I always set up a back binding to an auto-walk.
Press and hold to toggle, adjust the timing to something a little longer than normal, and revel in stoned pleasure at the sprawling landscapes while you pack another bowl without losing time towards your next destination. It's awesome! If the game allows, you can set up sprinting this way too even for those pesky tap to run ones (looking at you RDR).
The press and hold to toggle is important because it allows me to keep the button bound to a roll, which is often nice for games like Monster Hunter where I can keep my fingers on important camera control and direction/attack inputs while keeping a getaway button available
Depending on the game, R1 and L1, and other times just the usual ABXY with some per game adjustments.