this post was submitted on 27 Dec 2024
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Hang on now... at the advent of games we didn't have an internet. Doom was the high days of gaming, but games were played more than a decade before that. If you wanted a guide you had to mail order it from a catalog. So yeah, access to information about games has changed a lot. A game like the original bard's tale on the commodore 64 could use riddles as a part of the game because you couldn't just go look up the answer. Can't do that anymore.
The advent of online multiplayer, not gaming itself.
Fair enough. You threw me with doom. Which was originally only multiplayer over LAN.
Fair enough. You threw me with doom. Which was originally only multiplayer over LAN.
Would've used Neverwinter Nights, but then people would confuse it for the Bioware game from 2002 and not the CompuServ based MUD/MMO from 1991. Not sure if it was the first one, but it was the first thing I played that wasn't just local LAN until Quake.
In my head doom was single player or local lan. Quake was the first one I played any multiplayer online with. But that was just me.
Doom did eventually get TCP/IP multiplayer with WinDoom.
Yeah I'm not so sure about that. I played Bards Tale when it came out and yes of course I did a lot of my own research, etc. but that kind information still got around in the form of BBSes, magazines, AOL, CompuServe and of course word of mouth. Everyone knew the Contra code despite the lack of ubiquitous internet.
Well I misread, he was saying advent of online multiplayer games. Not advent of video games... That said, bards tale predates aol offering internet service. But many versions of it were re-released for newer systems and such. So magazines were pretty much all you had. And they tended not to spoil games back then. They usually also advertised the tip books and such.
I had online (dial-up) service via QuantumLink when Bards Tale was initially released for C64.