Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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In particular I want the two joysticks the steam deck has! Touchpads + joysticks NOT one or the other. If the steam controller came out with that and back buttons it would set a new standard and decisively reorient how people think about gamepads with respect to complex pc games.
If it just has two touchpads or two joysticks it really isn't an evolutionary step up, more of a lateral step that improves precision (unless you include gyro.. which the next steam controller needs to have).
I know this seems like an esoteric point but in my experience steam deck layouts for complex games all rely on the steam deck having 4 xy input devices.
The next steam controller should prioritize this scheme of the four basic inputs + triggers and buttons to help precipitate the concept in peoples minds that a steam style gamepad has two joysticks and two touchpads.
Longterm establishing this control "standard" as a noun in the collective minds of indie and strategy game fans and developers is by far the most important thing a new steam deck controller could do.
If an indie developer can buy a relatively inexpensive steam controller and physically test out and make some steam deck bindings for their game...they are that much more likey too.
Indie game devs provide the afterburners and linux gaming is assured a strong future!
Suddenly the limitations of sticking to a proprietary (in some ways) slow moving ecosystem of consoles start to look radically more confining in comparison because the difference became tactile and immediately tangible.