Linuxsucks
For knowledge and awareness about what using Linux is really like and pointing at its cultish toxic community. We also cover FOSS /FLOSS failures, and issues with GPL since it relates to Linux. Moderation is heavy handed to appeal to our target users.
Rules:
- FOSS (especially GPL) advocates and Linux (specifically GNU/Linux) evangelists aren't welcome (GNU Hurd will count as Linux). -We ask that you block us and we will perma-ban for violations of this rule.
- Try to stay on topic (that is LINUXSUCKS!). No bashing other OSs or each other. We aim for a cohesive non-toxic community with the interest of cautioning people / would be victims from Linux. At our discretion, we will remove what we consider pollution.
- Moderators run the sub, not the users. It's not democratic, and we don't care how you think it should be run. -Feel free to make and run your own community.
- "Not your Billboard" -Over-represented companies will have positive posts removed and appropriate bans may be issued. -Those companies included so far will be Valve/Steam/Proton, Google, and Brave (browser).
Linux/FOSS can damage hardware or firmware
Linux running servers isn't a brag
Is Linux Running Games Near Windows Performance Impressive?
Wasted Ram on Different Toolkits and Distro-Agnostic Packages in Linux
Critical ISS Systems do NOT run Linux
Abandoned Software is Dangerous (and common on Linux)
FOSS Devs Quit and Sellout on Unappreciative Userbase
Firmware Flashing is Riskier on Linux
Linux Community Toxicity Ties Directly into Inferiority Complex Psychology
How Linux Stores Browser Passwords is a Security Issue
The Psychology of Conspiracy Thinking
Rabid LiGNUxers Ignorantly Get Angry at Devs
Does Linux Dominate SuperComputers? -Yeah, but So What!
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... When a game dev team/studio licenses usage of EAC, Battleye, or Denuvo, they are provided access to dev tools.
In those dev tools, they just need to select a few options (click a few boxes) to enable their game build to be compatible with the linux/proton versions of those AC systems.
These 3 ACs are on record stating, 3 years ago, that they already developed support for this, and all that game devs have to do is indicate that they want to use these features that they have already developed, support, and are included when licensing their use for a game.
This is typically why a game studio, or any software developer really, works out some kind of licensed usage agreement for many elements of pre existing code: It does a thing they want to be able to do, and does it more cost effectively than said studio developing their own solution in house.
... But I've already explained most of this to you multiple times.
As for pc specs... I've been building custom PCs since before 9/11. I've been modding all kinds of Windows games since 2003. I've done contract work for MSFT for a few years after I graduated University.
I understand how PC specs work, how gaming, and coding, on Windows PCs works.
I am attempting to illustrate how the ability to 'just game', on a Windows PC, is nowhere near as straightforward as you are implying it is.
But anyways, your responses have become increasingly bad faith and/or indicative of poor reading comprehension, so you're either not interested in, or capable of meaningful discussion, so I won't be entertaining you any further.
You can grab standard libraries and turn on features in software products. That does not mean it's set-and-forget. If it was, it would make my job a lot easier.
Build yourself a decent pc then if you know how it works, and yours doesn't perform as it should. Hint hint, mine have always done their job great even below the minimum specs of most games. It just takes some fine tuning