this post was submitted on 06 Nov 2026
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Game Development
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The only part that's somewhat supprising to me is that we actually did get more efficient. it feels like for so much of computer history we just rode moores law, and every generation got half as efficient but had 4x the resources to lead to improvement.
Depend if the software is for consumers, or specialized for a task. There is a portion if the industry that push the performance of software to absurd levels… usually so they can cruch more data on the same hardware.
I'm thinking about videogames and server related processing. Not so sure about AI.