this post was submitted on 13 Oct 2026
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[–] DarkCloud@lemmy.world 2 points 2 days ago* (last edited 2 days ago) (3 children)

Why would they write a custom engine that also breaks mods? It shouldn't be surprising that they wrote it so mods keep working.

[–] Warl0k3@lemmy.world 11 points 2 days ago* (last edited 2 days ago)

Many of their previous updates on the unity engine broke mods - for something as fundamentally massive as changing the entire game engine, it's an incredible achievement to have done so while preserving the functionality of the tens of thousands of 3rd party scripts.

[–] mojofrododojo@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

I mean, it seems simple - just make the new engine compatible with the old mods....

but changing engines is hard work. building your own engine is exceptionally harder. lots of things to break.

[–] olafurp@lemmy.world 3 points 2 days ago

3rd party mods are often not supported and may rely on quirky unity behavior. I don't know how much of unity they used but that sounds very impressive to me that they managed to keep mods working as supposed to all mods needing a minor update.