this post was submitted on 13 Oct 2026
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[–] Doomsider@lemmy.world 25 points 2 weeks ago (3 children)

Way to show how it is done. If only Notch could have updated MC just fucking once without breaking every mod everytime.

[–] Allero@lemmy.today 18 points 2 weeks ago (2 children)

I really cannot comprehend how Minecraft collected such a mod base while also being this unbearable.

So many players just end up playing old versions because mod developers cannot reliably keep up with this nonsense. The last version to have decent mod support is probably 1.21.1, and there are so many mods dead after 1.7.10, 1.6.4, or even earlier.

Some of the mods, like Better than Wolves, have it literally in their name.

[–] Ricaz@lemmy.dbzer0.com 20 points 2 weeks ago (1 children)

It's pretty simple: Notch was never a great coder and the game never had any mod support or APIs. He didn't support the idea of mødding the game at all.

Modders literally have to decompile and reverse engineer most of the game to add mods. Only last year did they remove obfuscation so the community didn't have to make up their own naming for everything.

[–] TRock@feddit.dk 4 points 2 weeks ago (2 children)

Mødding, automatically read that with a heavy swedish accent. Thanks 😂

[–] Dreamcatcher@lemmy.zip 3 points 2 weeks ago (3 children)

Swedish doesn't have that letter.

[–] Natanael@infosec.pub 1 points 2 weeks ago (1 children)
[–] TRock@feddit.dk 1 points 1 week ago* (last edited 1 week ago)

And norway-ians

[–] TRock@feddit.dk 1 points 1 week ago

I know, but they sure sound like they got the letter.

[–] Ricaz@lemmy.dbzer0.com 3 points 2 weeks ago

Oops, written from mobile. Gonna leave it

[–] Sintinium@lemmy.zip 2 points 2 weeks ago

I developed a mod until a year or so ago. Updates just come out too fast for it to be worth my time. If I want to fix one bug I have to apply it to 5 different game versions

[–] Tetragrade@leminal.space 5 points 2 weeks ago

Designing stable interfaces is hard, they're just a smol bean $4.5T corporation.

[–] Cethin@lemmy.zip 2 points 2 weeks ago

IIRC, many, maybe most, Rimworld updates broke mods too. This one hasn't though. That's because this one seems to essentially just be a compatibility layer or something. What they must have done is routed all calls to Unity things to their own engine's alternative. At least that's my educated guess, because there's no other reasonable way this could work.

This is still amazing. I'm not diminishing that. It isn't changing the way the game functions though. It's just changing how it functions.