this post was submitted on 06 Oct 2026
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[–] resipsaloquitur@lemmy.cafe 59 points 23 hours ago (6 children)

Go ahead, write your 3D engine in Python. I dare you.

[–] criss_cross@lemmy.world 2 points 7 hours ago

Screams in GIL

[–] zurohki@aussie.zone 55 points 20 hours ago (1 children)

You'd write the code in something else and then be like

import 3dengine
3dengine.run()
[–] whimsy@lemmy.zip 24 points 20 hours ago (1 children)

Aah yes, the entire numerical python stack being carried on Fortran and C's shoulders

[–] Whelks_chance@lemmy.world 13 points 18 hours ago (1 children)

The tutorials and walkthrough guides for all of that stuff are infuriating.

What do you mean I just import and run "unbelievably_specific_tool" and run it? How am I supposed to do anything other than process this example data with that?

[–] qaz@lemmy.world 2 points 8 hours ago* (last edited 8 hours ago)

Exactly, coming from Java it was such a big difference. Previously I could click on any class or method and view the implementation, with Python, suddenly everything was a convoluted jungle of methods popping into existence during runtime or being loaded from some opaque binary.

[–] hoshikarakitaridia@lemmy.world 12 points 21 hours ago

Never underestimate my self-loathing and my desire to write the most unusable piece of shit.

[–] chicken@lemmy.dbzer0.com 6 points 21 hours ago (1 children)

How many games write their own 3D engine anymore

[–] mycodesucks@lemmy.world 16 points 19 hours ago (1 children)

Not enough. It's why they all need so many fucking resources and why you need to spend $1500 on a video card for a game that could run on a 15 year old GeForce if the developers put any effort into optimizing anything.

[–] klankin@piefed.ca 3 points 13 hours ago

Expecting even a medium to large team to waste resources on essentially reinventing the wheel would probably result in shittier games, IMO.

And with their new engine no one is stopping them from adding dlss the entire way, so performance never once has to be a consideration (minus on their test rig of 2 5090s, 128GB of ddr5, and the latest threadripper of course).

[–] justlemmyin@lemmy.world 2 points 19 hours ago

3D engine in LOLCODE or bust

[–] sp3ctr4l@lemmy.dbzer0.com -1 points 15 hours ago* (last edited 15 hours ago)

You know the majority of LLM stacks are in python, right?

We already live in that world, basically.

Python LLM training produces models that are then refined into things that 3D engines plug into to do AI upscaling and framegen, and then different python trained LLM models use more python to interface with MCPs to write more slop extensions and frameworks in/for game engines, and other programs.

Still different python derived LLMs do image/facial/3d object recognition, get plugged into moar python, and then produce models... often for game engines.

Its nearly literally an ouroboros.