this post was submitted on 22 Sep 2026
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[–] DarrinBrunner@lemmy.world 35 points 2 weeks ago (4 children)
[–] blackbelt352@lemmy.world 15 points 2 weeks ago

Fuck the icosphere, all my homies use the UV sphere! /j I love both for different reasons

[–] coolie4@lemmy.world 5 points 2 weeks ago

That's a nice unwrap

[–] ryannathans@aussie.zone 3 points 2 weeks ago (3 children)

How does the right net make a sphere

[–] victorz@lemmy.world 8 points 1 week ago

You gotta manipulate the sizes of the little squares before. Otherwise it turns into a cylinder with pointy ends like I'm betting you imagine. 😊

[–] blackbelt352@lemmy.world 3 points 1 week ago

So thats the thing ablut UV unwrapping the UV Sphere, because the lengths of the edges are allowed to be distorted, what should be closer to trapezoids making a bunch of slightly rounded slices can be distorted slightly to squares/rectangles without real significant distortion when applied to the object with the exception of the triangle fan at the very top and bottom.

If we were unwrapping this to completely minimize distortion at top priority, a UV sphere would look closer to the Polyconic Map Projection.

[–] Axolotl_cpp@feddit.it 2 points 1 week ago (1 children)

Rectangles are just 2 triangles if u think about it

[–] foggy@lemmy.world 1 points 1 week ago

But how can we see if our eyes aren't real?