this post was submitted on 21 Sep 2026
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[–] djsoren19@lemmy.blahaj.zone 9 points 3 days ago (1 children)

It's definitely more about the overall journey than the minute to minute gameplay.

In truth, the kill quests are actually great because they trick players into doing optimal gameplay for a little bit. Questing is a lot of downtime where you run around talking to npcs and going places. The best way to level up in Classic WoW is to sit in a valley and carve your name into a creature's evolutionary line. The lower the drop rate of a quest item is, the more monsters you'll kill, the more XP/hr you'll end up with.

[–] FoxFairline@lemmy.blahaj.zone 4 points 3 days ago (1 children)

You can do that without a carrot on a stick and mandatory kill x. Then you also have to run to the npc 5 times after every quest. Its so boring and unecessary timeconsuming.

Since i have played guild wars 2 i cannot stand these types of quests in any game and even that game still has to use it in its story from time to time. But they at least always put a twist on it at and its never that long thankfully.

Games like WoW are nothing but that for the whole game. It has so many other old design flaws that it always astounds me how many people still fall for that and even pay monthly for a bucket of crap.

[–] djsoren19@lemmy.blahaj.zone 8 points 3 days ago (1 children)

Again, it's about the journey. It is time consuming. that's the point. You don't become as invested in a character if it only takes you 20 hours to reach max level. Vanilla WoW is a marathon. It's a lot of friction, a lot of moving around, and a lot of spending time in the world. What makes that downtime interesting are the people. Quests being really boring and simple isn't really great for making fun gameplay, true, but it is great for getting two complete strangers to be able to collaborate on the task and work together to complete it.

[–] FoxFairline@lemmy.blahaj.zone 3 points 3 days ago (1 children)

I become invested in a character if the story attached to it is well written or if i get to make meaningful decisions with it.

If the gameplay attached to it is boring or if i only run around the map hunting bear asses, why would i become attached to that?

Fetch quests just stretch out the game to keep you occupied.

Even hated that in games like skyrim, but you could mostly ignore it and level by exploring. In most MMOs its most of the game which is just awful and outdated. Just like mindlessly killing mobs.

[–] FishFace@piefed.social 3 points 3 days ago (1 children)

Do you enjoy the fights in WoW/Skyrim/whatever? If so, surely an uninspiring quest is still fun because it gets you to engage with a fun mechanic?

If not, then you can at least understand that other people do?

[–] FoxFairline@lemmy.blahaj.zone 3 points 3 days ago

Yeah that is true and i can understand that. Got bored and annoyed with both pretty quick so thats probably it.