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My design path started from the idea of “An open world game, with a chain to keep you broadly on a certain path”. So you can explore, but should never go TOO far from your moving “home point”.
I’m sure many gamers will decry not having total freedom to go anywhere, but I’ve found some of the best stories in games do require some restriction on player freedom. So, yknow, live with it.
The basic idea I have is of a woman in love with a traveling doctor, who falls ill, and enters a coma. She loads him into a small wheeled caravan, and starts a journey across open lands, initially to locate another doctor familiar with his condition, but then eventually to verse herself in experimental medicine enough to cure him herself. On the way, she learns basic swordfighting, other strange recipes and brews, and meets a variety of societies; some great, some selfish. There’s heartbreak and sacrifice, but in the end the Doctor is cured from his coma.
This would make for quite an intriguing video game. I couldn't help but think, that this could make for a great one season only TV show.
I didn't quite pick up a theme or a point in time for your story, but it would work well as a western or medieval times tale.
There's so much that could be involved with this story. I love!
Just like what Matt Stone and Trey Parker shared a college writing class. "therefore or but" should be at the beginning of your story beats. So, I could see it being an interesting turn of events if a storm blows through, where ever they ended up. And because of the storm, the caravan's thick canvas cover starts to come undone at one end. Making our protagonist to jump into action but weighing weather or not, she would dare step out of the caravan to attempt to retie the corner point of canvas cover. Would she decide to attempt to tie it down enough from inside, but know that she will have to retie it sooner or later? Or perhaps, she's frighted and/or exhausted, and holds on tightly to her partner, and hope. She needs to protect them both, as it's blowing hard enough that a tree or tree limb nearby,might come crashing down on the caravan that was parked inside a grove. Adding to this, is the moderate rain that is soaking everything it can. And with every passing minute, it sounds like it's coming down harder. Does she risk doing what she needs to prevent the caravan canvas cover from getting blown open even more, than allowing the rain in, or can she find another way to get out of this situation?
Another scenario I thought of was this. Depending on where this takes place, there could be an intense moment of driving the caravan down a steep and at times rugged trail. Her best option for time, is to risk the steep path, that would lead to a small town just a two miles from the mountain. Or she would have to spend a full day and spent money to pay to have her caravan floated down the river nearby. Neither or sure bets, but time is of the essence, if she's to find a suitable doctor to aid her partner.
((No joke. The more I typed this out, the more I wanted to know what happens and who it all started. What would you add? =) ))
I’m really glad that it prompts more ideas from people. I think in my vision, the journey is less about being a touching, violin-strung struggle of a poor woman surviving with only the shirt on her back.
Rather, making it to a doctor is rather early in the story, when she receives the opinion that no medical knowledge in the land can save him, and she’d need to study the world and invent her own treatment to have any hope. As a result, her persistence and all-encompassing expertise ends up making her into something of a legend.
The idea of someone going to all lengths for a victimized beloved is, in part, based on a real legend who sadly didn’t get their happy ending; a human trafficking investigator named Susan Trimarco, who started her work to find her own missing daughter.
Omg I love everything about this!