this post was submitted on 04 Oct 2024
56 points (98.3% liked)

Factorio

1555 readers
1 users here now

A Lemmy community for the game Factorio made by Wube Software.

Rules

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Drigo@sopuli.xyz 12 points 1 year ago (2 children)

Nice use of the biter nests.

But one thing they failed to mention, is how it affects people who turn biters off

[–] AwesomeLowlander@sh.itjust.works 8 points 1 year ago (1 children)

It's a productivity boost, not a critical product, so turning biters off doesn't lock you out of anything critical. And now you have more reason to leave them on.

[–] Drigo@sopuli.xyz 8 points 1 year ago (1 children)

I always play with biters, so it doesn't affect me.

But I still think people not playing with biters should get to experience the full game.

I guess a mod will fix it, if the devs dont

[–] AwesomeLowlander@sh.itjust.works 12 points 1 year ago* (last edited 1 year ago) (1 children)

The thing change a little bit, and you can't disable everything from biters anymore, but we have no enemies mode, where biter nests still exist, but no biters are spawn. (This is still on top of the peaceful mode, where enemies are spawned, but don't attack antil provoked).

https://www.reddit.com/r/factorio/comments/1fvwegy/friday_facts_431_gleba_captivity/lqa84rp/

[–] Drigo@sopuli.xyz 7 points 1 year ago

Ah nice, wish they would have included that in the FFF

[–] toofpic@lemmy.world 6 points 1 year ago

They won't anymore!
I think it will be interesting to "grow" more nests using pollution and then try to tame large clusters, trying to install the milking drones, killing biters but sparing the nests. Sounds nervous, just as it has to be!