this post was submitted on 11 Aug 2026
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Will they help with controlling the necessary processing power for games? Are Rixels applicable to most games?

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[–] schipelblorp@sh.itjust.works 1 points 1 week ago* (last edited 1 week ago) (1 children)

According to the dev, it's not directly applicable for realistic games, which is where we seem to run into the most problems because things have to look a certain way and we don´t want to fuzz it for our brains.

He acknowledges the technology might not be right for every title. "It may matter less to photorealistic games than it does to a stylised game," he says. But he's keen to see how it will be used elsewhere. "It'd be interesting to see what people would do with it in other contexts."

https://www.gamesindustry.biz/reforj-developer-4j-studios-unveils-rixels-modified-pixels-that-reduce-texture-memory-requirements-by-98

But might be fun to see what voxel games can do with it.

[–] imeansurewhynot@sh.itjust.works 1 points 1 week ago* (last edited 1 week ago) (1 children)

So it would be applicable to Super Mario or Zelda games, for example?

There are a lot of less realistic, very popular games that this could apply to.

[–] schipelblorp@sh.itjust.works 1 points 1 week ago

Maybe? I guess the question is if it can work on arbitrary shapes, or if it has to be on flat surfaces (like on voxels). Looks like people haven't really started experimenting with it yet.