this post was submitted on 11 Aug 2026
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According to the dev, it's not directly applicable for realistic games, which is where we seem to run into the most problems because things have to look a certain way and we don´t want to fuzz it for our brains.
https://www.gamesindustry.biz/reforj-developer-4j-studios-unveils-rixels-modified-pixels-that-reduce-texture-memory-requirements-by-98
But might be fun to see what voxel games can do with it.
So it would be applicable to Super Mario or Zelda games, for example?
There are a lot of less realistic, very popular games that this could apply to.
Maybe? I guess the question is if it can work on arbitrary shapes, or if it has to be on flat surfaces (like on voxels). Looks like people haven't really started experimenting with it yet.