this post was submitted on 04 Aug 2026
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What's the lifetime on the flash memory in such a setup? I mean, if you're constantly shoveling 3TB/sec into said flash memory, even if you have a lot of memory behind that interface, I'd think that it'd have a limited life.
thinks
Maybe if the stuff is rarely-written? Like, say you use HBF for static data that you mostly just read, like the model edge weights, and HBM-accessed DRAM just for the dynamic stuff?
reads more
Oh. Maybe this is really more a replacement for M.2 or whatever is currently used for flash on compute servers, not as an HBM alternative:
Might eliminate the need to load a model from flash to DRAM, if it can just be used directly from flash.
considers
That might legitimately reduce demand for DRAM. Like, a lot of AI DRAM usage is (presently, though might change for more-advances AI) for data that doesn't change much. Like, you're only putting it in DRAM so that the parallel compute hardware has fast access to it, not because it needs to be written to much.
EDIT: It also might provide parallel compute manufacturers a way to price-discriminate between more-price-sensitive GPU (gaming) users and AI (often much less price-sensitive) users via a route other than capping on-card DRAM for gaming users. It'd kind of suck for gaming users if texture memory gets capped because GPU makers don't want to cannibalize their AI market. If you make your parallel compute cards have a ton of onboard flash, that's something that gaming users don't care about
they need their memory to be mutable
but AI users do.