this post was submitted on 29 Jul 2026
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I've been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don't mind so much the fact that it's different, lacks customisation and random map generation - I'm bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

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[–] HollowNaught@lemmy.world 3 points 6 hours ago* (last edited 5 hours ago)

Probably MtG: Arena

I have a pod I usually play the physical card game with, but sometimes when we can't get together that week I'll boot up the online version and play some casual games

I've spent ~100 hours in it and I've decided I really don't like it, and all for a single reason: the matchmaking

It is abysmal. I started up the game, made a shitty deck with the free stuff they give you, and go on a 15 game win streak. Over the course of my playtime I'll be upgrading my deck, when suddenly out if nowhere I'm facing the sweatiest assholes with the most juiced decks that will waste your time if it means a 1% increase in win rate

After a week of this I realise that even the casual format has a deck ranking system - the more powerful cards in it, the harder the opponents you'll face

Now, I'm all for this, if your deck was given a visual rank so you'd know the opponents you'd face before you spent resources to make it, but being faced with the problem of being unable to upgrade your deck, else you might be put in the same pool as those who'd played the game all their lives, is somewhat demotivating

Of course, going on 15 game win streaks where the opponent barely does anything isn't fun either