this post was submitted on 08 Jul 2026
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[–] Quetzalcutlass@lemmy.world 5 points 20 hours ago* (last edited 20 hours ago)

Motion blur and depth-of-field were bad enough. Now we have AI upscaling and frame gen that absolutely destroy fine details, but are almost required to get a high framerate in some games due to a lack of optimization (I'm looking at you, half of all released Unreal Engine 5 titles).