this post was submitted on 03 Jul 2026
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Perchance - Create a Random Text Generator

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⚄︎ Perchance

This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.

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This community is mainly for discussions between those who are building generators. For discussions about using generators, especially the popular AI ones, the community-led Casual Perchance forum is likely a more appropriate venue.

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Ok so I'm gonna just go ahead and start by saying I am very very new to coding and have no clue what I'm doing. I have mostly followed tutorials and worked by trial and error but I've managed to hit a huge roadblock.

Essentially, I am trying to get where it says "undefined" to say the letters (genotype) that are linked to whats output as the Markings/Modifiers. I have gotten it to work perfectly for the base coat (the letters already given are what match up to "Tuscan". The problem I have run into is the genotype is thrown out fine if I use the .selectOne thing but as soon as I change it to .selectUnique I encounter issues of it not picking up on the related genotypes. I am specifically trying to use the selectUnique function as it works better for what I am trying to do for the Phenotype section (I am wanting between 1-5 non-repeating options to be thrown) and this has been the way that I have found works best for that.

If anyone can help that would be appreciated! Thanks in advance!

Notes:

  • If looking at the code, please ignore the lists named "mm" and "mutations". Those were alternative options that still didnt work the way I wanted for the genotype output but work even better for the phenotype output
  • Generator is being made for a HARPG community and is designed to throw out a random horse colour combination
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[–] Phoenix3313@lemmy.world 1 points 4 days ago

Still needing help with this :)