this post was submitted on 20 Jun 2026
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Lemmy Shitpost

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[–] Katana314@lemmy.world 8 points 8 hours ago (1 children)

There’s probably a good opportunity for a more detailed discussion on sexuality in media here.

Several things are true. One, I think most commenters agree the guy posting this is likely a sex-obsessed misogynist. Two, some people do get uncomfortable, or lose immersion in media, based on certain costume designs. Three, some people would like to see more sexualization/attractive characters in media for their own enjoyment, and in certain contexts that’s not always a harmful thing to ask for.

It’s also made trickier because for groups both for/against sexualization of various forms, they’re often shy about discussing it. It’s a subject that leads to fast accusations of censorship, prudishness, or misogynistic deviancy or gender hatred.

Still, I do think there’s better balances to achieve by allowing a bit more communication. Wonder if this makes sense as a YouTube video or just a more open-ended thread question starting with a poll.

[–] yakko@feddit.uk 2 points 5 hours ago (1 children)

I mean this is all tied up in the whole "art as a product" issue. My instincts with anything creative are always to let people create what they want, and let critics think and say anything about it. Whenever there's interference in that process, I think we lose a lot of the point of the thing.

To make it more about policy, I think funding for the arts should be several orders of magnitude higher, and there should be no taste regulations placed on what kinds of subject matter can be funded (obviously no hate speech or anything illegal). That way there would surely be enough horny and tasteful art for everyone to feel however they want about it.

[–] Katana314@lemmy.world 3 points 5 hours ago (1 children)

It's not the first subject where I've heard that sentiment, the other big one being difficulty in video games. But it's pretty disingenuous, since most great media authors I know seek some level of feedback on their creation, and adjust based on how people have perceived it because some part of their work isn't quite coming across how they'd hope. Valve famously does oodles of QA testing on all their properties.

The question isn't just between "Is providing attractive characters good/bad". It can also be more nuanced, like "I want to make this character really attractive, but some people feel soured by the designs I've given where she has a bikini. Is there some way to design her that's still really visually appealing, in a slightly sexual way, but also feels enjoyable to people who view her more as a role model?"

A great example of that nuance was in the "Tracer victory pose debacle" in Overwatch. Tracer had a victory pose that was just her, facing away, shoving her butt out. Someone commented that it felt off-kilter for her personality, and Blizzard ended up replacing it with another one. A censorship crowd wailed on the occasion, but when comparing the two poses, there's a more reasonable take there; the ass-centric pose didn't fit the character much, and the new one was both cute and still managed to show off her slender legs while also fitting the "pilot" theme. It also helps that media of that type has a lot of character designs on offer, so it might just be a matter of hitting more archetypes correctly, instead of everything leaning in the direction of "big booba no clotha".

[–] yakko@feddit.uk 1 points 3 hours ago

I definitely don't want to open the topic of difficulty in games right now, enough ink has been spilled and hardly anybody ever changed their minds.

I do want to point out that an ongoing conversation with your audience is an optional part of the creative process - and one you'd expect to see normalized when art is mainly treated as a product. My view is that the value of art is lessened when that's taken for granted. It can be really interesting when a writer's relationship with their readers causes a story to go someplace unexpected. But some creators are jealous of their vision, and couldn't bear to take such candid feedback in the middle of their creative. It's easy to see both sides of that coin, I just wish people could be free to make their choices without thinking too much about the coin.