this post was submitted on 03 Jun 2026
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If it's still 2e there is just no reason to make you plan a whole turn for the non-spellcasters every time. 90% of the time you want them to keep attacking the guy you told them to attack last turn. Carefully selecting your auto-pause options should give you full control almost every time that you need to actually make a decision.
If they're reimagining the whole game with the modern rules, then obviously having units take one turn at a time makes more sense, because otherwise it's not clear what you'd do with things like bonus actions.