this post was submitted on 01 Jun 2026
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Rust

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Welcome to the Rust community! This is a place to discuss about the Rust programming language.

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Chapter 7 - Let There Be Enemies

Continuing my Bevy + Rust tutorial series. Learn to build intelligent enemies that hunt and attack the player using A* pathfinding and AI behavior systems.

By the end of this chapter, you'll learn:

  • Implement A* pathfinding for enemies to navigate around obstacles
  • Reuse player systems for enemies (movement, animation, combat)
  • Build AI behaviors
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[–] Shatur@discuss.tchncs.de 4 points 1 day ago

Probably worth cross-posting to !bevy@programming.dev 🙂